See how each team plays, phase by phase. Then change a starter, compare two lineups, or test a plan against an opponent.
Scoutics for Coaches · Soccer
Set up a situation. Test your alternatives.
Set up Plan A, duplicate it into Plan B, and change one player, starting position or instruction. Run the test to compare both plans with the same random seeds. The Tactics panel has ready-made setups.
Short simulator episodes, not match forecasts. The simulator has not been validated against tracked match data; “not clear” means the test cannot distinguish the plans.
Preparing the two teams in the simulator…
Result
Reproducibility: seeds, versions and hashes
What the engine simulates, and what is only a drawing
How to read these numbers
Each run plays the same drawn start with a different random seed in the Scoutics soccer simulator, the engine behind the live match pages. A rate is the share of runs where the event happened, with a 95% interval. Soccer runs are slow (about ten seconds of simulator time each), so a test has 10 to 40 runs and the intervals are wide: a difference marked "not clear" is within what chance can produce at this number of runs.
These are episodes of a few seconds, not matches. A higher rate here does not mean a higher chance of winning, and the simulator has not been checked against tracked match data. Player numbers are the simulator's estimates from public Fantasy Premier League data.